Friday, January 03, 2014
Anyone who watches my Let's Plays knows that I've played a lot of Dead Rising 2 recently. Dead Rising is one of the launch titles for the Xbox 360. It was famous because of its clear-cut difference from the previous generation of gaming consoles: seemingly hundreds of enemies could be on screen at once and the tiny open world felt massive. It's also very difficult due to the overwhelming amount of death the player faces. Dead Rising 2 is much the same, but where Dark Souls treats every scenario with importance, Dead Rising treats every moment with importance. Stopping for a moment and looking around or grabbing something can be a huge mistake, especially late game.
What I mean to say is that games that make one thing good and make that one thing work doing, end up making the player feel good. The hours I've played Skyrim feel hollow in comparison to the experience I've had with games like Rouge Legacy and Dark Souls.